Dap Jíhwíhgni̊fàf (/ˈjɪ̞wɪ̞g/ /ˈni̘fəf/ [pleasure] [shiny]) is a subtropical Large City located in the Uxbridbury Community of the Tetbur Commune.
The name Dap Jíhwíhgni̊fàf is derived from the Tauric language, as Dap Jíhwíhgni̊fàf was founded by Hurtrerh Fardd, who was culturaly Tauric.
Climate
Dap Jíhwíhgni̊fàf has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 22°C (71°F). Dap Jíhwíhgni̊fàf receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap Jíhwíhgni̊fàf covers an area of nearly 269 km2 (107 mi2), and an average elevation of 1008 m (3307 ft) above sea level.
Overview
Dap Jíhwíhgni̊fàf was founded durring the late 14th century in spring of the year 1265, by Hurtrerh Fardd. The establishment of Dap Jíhwíhgni̊fàf was somewhat plagued by a lack of willing colonists, leading to Hurtrerh Fardd electing to pay people to resettle in Dap Jíhwíhgni̊fàf.
Dap Jíhwíhgni̊fàf was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Dap Jíhwíhgni̊fàf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Dap Jíhwíhgni̊fàf is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Dap Jíhwíhgni̊fàf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.
Civic Infrastructure
Dap Jíhwíhgni̊fàf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Dap Jíhwíhgni̊fàf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dap Jíhwíhgni̊fàf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Jíhwíhgni̊fàf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Jíhwíhgni̊fàf's parks.
Dap Jíhwíhgni̊fàf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Jíhwíhgni̊fàf.
Dap Jíhwíhgni̊fàf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dap Jíhwíhgni̊fàf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dap Jíhwíhgni̊fàf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dap Jíhwíhgni̊fàf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dap Jíhwíhgni̊fàf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dap Jíhwíhgni̊fàf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dap Jíhwíhgni̊fàf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Jíhwíhgni̊fàf's public wards, blessings, and other arcane systems.
Dap Jíhwíhgni̊fàf has an Arcane Academy which provides higher education in the arcane sciences.
Dap Jíhwíhgni̊fàf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Jíhwíhgni̊fàf's grid is powered by an arcane means.
Dap Jíhwíhgni̊fàf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Dap Jíhwíhgni̊fàf has a first rate hospital which caters to anyone in need of long term medical care.
Dap Jíhwíhgni̊fàf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Dap Jíhwíhgni̊fàf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Jíhwíhgni̊fàf's natural decorations nor waterways.
Dap Jíhwíhgni̊fàf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dap Jíhwíhgni̊fàf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dap Jíhwíhgni̊fàf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dap Jíhwíhgni̊fàf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Dap Jíhwíhgni̊fàf's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Dap Jíhwíhgni̊fàf snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Dlurgraven near Dap Jíhwíhgni̊fàf are known to be quite timid.
Dap Jíhwíhgni̊fàf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Wild Magic energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 123
Farmers: 187
Farm Laborer: 424
Hunters: 212
Milk Maids: 163
Ranchers: 82
Ranch Hands: 179
Shepherds: 167
Farmland: 256465 m2
Cattle and Similar Creatures: 15909
Poultry: 190917
Swine: 12727
Sheep: 636
Goats: 127
Horses, Mounts, and Beasts of Burden: 6363
Craftsmen
Arms and Toolmakers: 138
Blacksmiths: 144
Bookbinders: 81
Buckle-makers: 89
Cabinetmakers: 138
Candlemakers: 205
Carpenters: 174
Clothmakers: 171
Coach and Harness Makers: 64
Coopers: 147
Copper, Brass, Tin, Zinc, and Lead Workers: 87
Copyists: 64
Cutlers: 53
Fabricworkers: 147
Farrier: 509
Furriers: 40
Glassworkers: 227
Gunsmiths: 136
Harness-Makers: 61
Hatters: 133
Hosiery Workers: 46
Jewelers: 75
Leatherwrights: 163
Locksmiths: 64
Matchstick makers: 99
Musical Instrument Makers: 85
Painters, Structures and Fixtures: 78
Paper Workers: 90
Plasterers: 84
Pursemakers: 109
Roofers: 70
Ropemakers: 64
Rugmakers: 63
Saddlers: 120
Scabbardmakers: 143
Scalemakers: 69
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 61
Shoemakers: 60
Soap and Tallow Workers: 215
Tailors: 343
Tanners: 81
Upholsterers: 92
Watchmakers: 84
Weavers: 192
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 44
Beer-Sellers: 90
Booksellers: 97
Butchers: 147
Chandlers: 159
Chicken Butchers: 161
Entrepreneurs: 63
Fine Clothiers: 147
Fishmongers: 147
Florists: 39
Potion Sellers: 107
Resellers: 254
Spice Merchants: 84
Wine-sellers: 124
Wheelwright: 101
Woodsellers: 60
Service workers
Bakers: 374
Barbers: 240
Coachmen: 93
Cooks: 265
Doctors: 133
Gamekeepers: 93
Grooms: 55
Hairdressers: 192
Healers: 179
Housekeepers: 181
Housemaids: 334
House Stewards: 163
Inns: 63
Laundry maids: 122
Maidservants: 227
Nursery Maids: 124
Pastrycooks: 187
Restaurateur: 244
Tavern Keepers: 276
Specialized Laborer
Ashworkers: 90
Bleachers: 56
Chemical Workers: 35
Coal Heavers: 117
In-Town Couriers: 144
Long Haul Couriers: 144
Dockyard Workers: 124
Gas Workers: 31
Hay Merchants: 53
Leech Collectors: 165
Millers: 151
Miners: 147
Oilmen and Polishers: 99
Postmen: 135
Pure Finder: 82
Skinners: 192
Sugar Refiners: 36
Tosher: 93
Warehousemen: 244
Watercarriers: 149
Watermen, Bargemen, etc.: 198
Skilled Laborers
Accountants: 81
Alchemist: 94
Clerk: 122
Dentists: 63
Educators: 165
Engineers: 92
Gardeners: 64
Mages: 46
Plumbers: 67
Pharmacist: 73
Professors: 27
Scientists: 47
Wizards: 27
Civil Servants
Adventurers: 61
Bankers: 86
Civil Clerks: 144
Civic Iudex: 73
Consultants: 40
Exorcist: 155
Fixers: 76
Kami Clerk: 121
Landlords: 121
Lawyers: 75
Legend Keepers: 107
Militia Officers: 578
Monks, Monastic: 181
Monks, Civic: 192
Historian, Oral: 138
Historian, Textual: 75
Policemen, Sheriffs, etc.: 147
Priests: 276
Rangers: 81
Rat Catchers: 103
Scholars: 101
Spiritualist: 120
Slayers: 36
Storytellers: 240
Military Officers: 212
Cottage Industries
Brewers: 192
Comfort Services: 244
Enchanters: 70
Herbalists: 72
Jaminators: 227
Needleworkers: 235
Potters: 113
Preserve Makers: 187
Quilters: 93
Seamsters: 334
Spinners: 181
Tinker: 72
Weaver: 171
Artists
Actors: 66
Architects: 25
Bards: 99
Costumers: 38
Dancers: 73
Drafters: 41
Engravers: 52
Fine Furniture Carpenters: 31
Glaziers: 67
Inlayers: 62
Musicians: 198
Painters, Art: 33
Playwrights: 66
Sculptors, Art: 55
Wood Carvers: 187
Writers: 244
Produce Industries
Butter Churners: 254
Canners: 198
Cheesmakers: 227
Ice Merchants: 28
Millers: 138
Picklers: 102
Smokers: 81
Stockmakers: 72
Tobacconists: 96
Tallowmakers: 147
24139 of Dap Jíhwíhgni̊fàf's population work within a Foundational Occupation.
1414 work in Agriculture
5450 work as Craftsmen
1867 work as Merchants
3545 work as Service Workers
2485 work as General Laborers
968 work as Skilled Laborers
3539 work as Civil Servants
2191 work in Cottage Industries
1337 work as Artists
1343 work in Produce Industries
35682 of Dap Jíhwíhgni̊fàf's population do not work in a formal occupation, but do contribute to the local economy. 3818 (6%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century, Dap Jíhwíhgni̊fàf was attacked by savage tribes living nearby Dap Jíhwíhgni̊fàf. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dap Jíhwíhgni̊fàf lost 248 people, 277 livestock, and 34 buildings. The conflict ended after roughly 94, when members of Dap Jíhwíhgni̊fàf's militia enacted an operation to assassinate an enemy noble. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with an assault and siege on the port, which ended in victory for Dap Jíhwíhgni̊fàf's forces. The war is remembered in legend by Dap Jíhwíhgni̊fàf's bards, historians, and legend keepers.